Parameters
Parameter types
[Command]
public string SetPrefabTag([Prefab]GameObject prefab, string tag)
{
if (prefab != null)
prefab.tag = tag;
}Optional parameters
Last updated
[Command]
public string SetPrefabTag([Prefab]GameObject prefab, string tag)
{
if (prefab != null)
prefab.tag = tag;
}Last updated
[Command]
public void Damage(int amount = 1)
{
health -= amount;
}