Included Commands

Core Commands

Assortment of essential commands.

Command
Description

TimeScale

Sets the scale at which time passes.

Print

Writes a message to the console.

Clear

Clears the console.

Help

Gives a list of all current commands.

Help

Describes the specified command.

Quit

Quits the application immediately. (build only)

Scene Commands

Commands for managing and interacting with scenes in Unity.

Command
Description

Scene.Load

Loads a scene from a specified name.

Scene.Reload

Reloads the currently loaded scene.

Scene.AddToBuild

Adds the specified scene to build settings.

Scene.AddToBuild

Adds the currently active scene to the build settings.

Scene.RemoveFromBuild

Removes the specified scene from build settings.

Scene.RemoveFromBuild

Removes the currently active scene from build settings.

Scene.GetAll

Prints the names of all scenes.

Bind Commands

Bind commands are used to create and manage keybinds in-game, which persist across game sessions.

Command
Description

Bind

Binds the specified command to the specified key.

Unbind

Unbinds any command from the specified key.

UnbindAll

Unbinds any command from all bound keys.

Create Commands

Commands for quickly generating standard assets like scenes, scripts, and prefabs.

Command
Description

Create.Scene

Creates a new Scene in the current Project folder.

Create.Folder

Puts selected assets into a new folder.

Create.Script

Creates a new script in the current Project folder.

Create.Script

Creates a new script within given namespace, in the current Project folder.

Create.Material

Creates a new Material in the current Project folder.

Create.UXML

Creates a new UI Document in the current Project folder.

Create.Prefab

Creates a new prefab in the current Project folder.

Create.GameObject

Creates a new GameObject in the scene.

Name Commands

Name commands provide functionality to rename assets in your project, and objects in your hierarchy.

Command
Description

Name.Prefix

Renames selected assets to have a prefix.

Name.Suffix

Renames selected assets to have a suffix.

Name.Rename

Renames selected assets.

Name.Remove

Remove matching substrings from selected asset names.

Name.Replace

Replace matching substrings in selected asset names.

Object Commands

Commands for modifying and managing game objects in the scene.

Command
Description

Object.Position

Sets the position of the specified game object.

Object.Rotation

Sets the rotation of the specified game object.

Object.Scale

Sets the scale of the specified game object.

Object.Transform

Sets the position, rotation and scale of the specified game object.

Object.Reset

Resets the position, rotation and scale of the specified game object.

Object.Spawn

Instantiates the specified prefab in the scene, at an optional position.

Object.Destroy

Destroys the specified game object.

Object.Clone

Duplicates an already existing game object in the scene, at an optional position.

Object.LookAt

Rotates the specified game object to face the target game object.

Ambient Commands

Commands for configuring ambient lighting settings.

Command
Description

Ambient.Color

Sets the color of flat ambient light.

Ambient.SkyColor

Sets the color of ambient light coming from above.

Ambient.GroundColor

Sets the color of ambient light coming from below.

Ambient.EquatorColor

Sets the color of ambient light coming from the sides.

Ambient.Intensity

Sets how much the ambient light source affects the scene.

Ambient.Source

Sets the ambient lighting mode (skybox, gradient, color)

Build Commands

Commands for building your program for various platforms.

Command
Description

Build.Windows

Builds a Windows 64-bit executable with the given name.

Build.Linux

Builds a Linux executable with the given name.

Build.Android

Builds an Android APK with the given name.

Build.iOS

Builds an iOS application with the given name.

Build.OSX

Builds an macOS application with the given name.

Camera Commands

Camera commands manage various properties and actions related to the main camera.

Command
Description

Camera.FOV

Changes the Field of View of the main camera.

Camera.Align

Aligns the main camera with the scene-view camera.

Copy Commands

Commands for helping with copying game object variables to clipboard.

Command
Description

Copy.Position

Copies the position of the specified game object to clipboard.

Copy.Rotation

Copies the rotation of the specified game object to clipboard.

Copy.Scale

Copies the scale of the specified game object to clipboard.

Copy.Transform

Copies the position, rotation and scale of the specified game object to clipboard.

Fog Commands

Fog commands to adjust different fog settings.

Command
Description

Fog.Enabled

Toggles whether fog is enabled or not.

Fog.StartDistance

Changes the starting distance of fog.

Fog.EndDistance

Changes the ending distance of fog.

Fog.Density

Changes the density of fog.

Fog.Color

Changes color of the fog.

Fog.Mode

Changes the fog calculation mode.

Layout Commands

Commands for loading and saving Unity editor layouts.

Command
Description

Layout.Load

Loads a layout with the given name.

Open Commands

Commands to open various types of assets in the Unity Editor.

Command
Description

Open.Script

Opens the specified script.

Open.USS

Opens the specified style sheet.

Open.UXML

Opens the specified UI Document.

Open.Shader

Opens the specified shader.

Open.Animation

Opens the specified animation clip.

Open.Animator

Opens the specified animator controller.

Open.Prefab

Opens the specified prefab.

Physics Commands

Commands for modifying and managing physics-related properties.

Command
Description

Physics.Gravity

Sets the gravity (Y-axis).

Physics.Timestep

Sets the interval at which physics updates occur.

Physics.SimulationMode

Sets the physics simulation mode.

Player Prefs Commands

Commands for managing PlayerPrefs data.

Command
Description

PlayerPrefs.SetInt

Sets an int value for the given key.

PlayerPrefs.SetFloat

Sets a float value for the given key.

PlayerPrefs.SetString

Sets a string value for the given key.

PlayerPrefs.GetInt

Gets an integer value for the given key.

PlayerPrefs.GetFloat

Gets a float value for the given key.

PlayerPrefs.GetString

Gets a string value for the given key.

PlayerPrefs.DeleteKey

Deletes the specified key from PlayerPrefs.

PlayerPrefs.ClearAll

Clears all PlayerPrefs data.

Player Settings Commands

Commands for modifying player build settings.

Command
Description

Settings.ScriptingBackend

Sets the scripting backend (Mono or IL2CPP).

Screen Commands

Commands for managing various display settings for the application.

Command
Description

Screen.FPS

Sets the target framerate.

Screen.VSync

Sets whether VSync should be enabled.

Screen.Fullscreen

Sets whether the application is in fullscreen.

Screen.Resolution

Sets the resolution of the application.

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